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smartphone

  1. The Global Smartphone Market Landscape

    Research · 79 comments

    There is finally enough information to try to give an estimate of the smartphone market as a subset of the overall phone market.

    The chart to the left shows the overall picture.

    To sum up: The smartphone market has now reached over 30% of shipments. Non-smart devices are at 69% of total. The individual phone platform shares are as follows:

    1. Android (and Android-like): 17.6%
    2. iOS (iPhone only) 4.4%
    3. Nokia Symbian: 4.3%
    4. BlackBerry: 2.76%
    5. Bada: 1%
    6. Windows Phone 0.5%

    The past quarter was the first where there is evidence of significant non-seasonal decline in incumbent platforms. Both RIM and Symbian saw two sequential drops in volume. The iPhone had a seasonal (or, more accurately, transitional) decline. Windows Phone had a very modest increase in share from 1.3% to 1.7% share though this is well below a margin of error in the estimate.

    Android (and Android-like) shipments ballooned to nearly 70 million but sell-through could be about 10 million less. Nearly one in five phones sold is now powered by an Android variant. A remarkable story since the share was zero less than three years ago

    Of the vendors involved, here is the division of share:

    Samsung achieved 26% share, nearly swapping share with Nokia over a single year. Nokia reached below 14% while Apple maintained above 14% but down from 19% the quarter prior. HTC overtook RIM with 11% vs. 9%. Sony Ericsson is around 6% and Motorola probably slipped below LG with 4% vs perhaps 5% respectively.

    The absolute performance of shipments by vendor and platform follows:

          

      I maintained the historic distinction between integrated (green) and modular (brown) OS strategies to show how the value chain evolved. As Nokia swaps its share to a licensed Windows Phone the share held by integrated vendors is likely to shrink even further.

    Does this mean it's the end of integration? Or even more importantly, as I have previously suggested the link, is this the end of innovation in the mobile phone market?

    It would appear that with 30% smartphone share, the vast majority of phone vendors are ready to abandon any ambition to obtaining extraordinary profits from mobile devices.[1] Apart from Apple, there seems to be complete capitulation to being manipulated by platform orchestrators with unpredictable or opaque intentions.

    The thesis of perpetual innovation rules this out. While new input methods offer a clue that visual interaction and the platforms that depend on it are not permanent, the fact remains that cloud computing and the coupling of additional intelligence that comes with it will enable new points of integration and the positioning of these points on new jobs to be done.

    Stay tuned as we discuss the future of mobile computing. The best is yet to come.

    Notes:

    1. By extraordinary I mean margins above what a component assembler and distributor would be able to obtain--see the PC industry.
  2. The end of the dedicated portable device

    Research · 67 comments

    On October 27th, Nintendo published half year results for the fiscal year ending in March 2012. Management stated that the company lost over $900 million with a negative outlook. Nintendo cited weaker than expected sales of Nintendo DS hardware and 3DS software and Yen appreciation as the main reasons for the miss. Is this the end of Nintendo?

    Before we look more closely, here is a quick summary: The company is exclusively involved in selling game hardware and software. Their console platform is the Nintendo Wii, which will be followed by the Wii U late in 2012. The Nintendo DS and Nintendo 3DS are the company’s portable game consoles. The Wii and the DS are nearing the end of their product cycles. On the software side, the company is known for gaming titles such as Super Mario and Zelda. Nintendo also pioneered the licensing model to allow third-party developers to produce games for its hardware products.

    A closer look

    The good news for analysts is that Nintendo publishes their estimates for hardware and software unit sales. This allows us to measure management predictive accuracy. The red line (management forecast) should be as close as possible to the dark green pillars (realized unit sales in the fiscal year).

    Until CQ1 2009 devices sales grew in excess of forecasts. A similar pattern can be found for consoles and game titles. After Q1 2009 forecasts have been always higher than results, and more worryingly, the deviation between forecast and sales is widening. Management missed and lowered forecasts for two consecutive years. Management's hope for an increase on the back of initial 3DS sales in the launch quarter (CQ1 2011) did not come to pass and they subsequently lowered forecasts again in the following two quarters.

    Looking at all categories, management lowered forecasts almost continuously. The deviation remains the largest in the portable hardware business segment indicating that management was largely surprised about the development.

    What caused this reversal of fortune?

    Two years earlier the iPhone had launched and by CQ1 2009 iOS reached an installed base of about 38 million, half the number of Nintendo portables in the same period. Furthermore, in CQ1 2009 Android phones came to the market. Smartphones (light blue area of the chart below) sold before (and after) the debut of iOS, but the iPhone redefined the category and an avalanche of smarter phones running iOS and Android followed (blue and orange area). Portable gaming devices from Nintendo and Sony declined ever since: 17% in 2009, 31% in 2010 and already 16% in the last twelve months.

    How do the game players stack up?

    We already looked at the installed base in the chart above. iOS and Android have outsold Nintendo portable units by a factor of 2.1x and 1.6x. Furthermore, we can see (in the charts below) that the two main mobile platforms have 14 to 26 times more game (and entertainment) titles available. Nintendo and Sony also publish unit sales of directly sold software titles. For Android and iOS we know the cumulative app download statistics. By taking the share of Septembers’ paid and free app downloads as a proxy, we can conclude that also by this measure Android and iOS dwarf Nintendo and Sony [1]. The reach of iOS and Android is further underlined by the more than 500 million downloads of Angry Bird game titles - first released only two years ago - for any platform having sold more than twice the amount of Sony’s cumulative portable game titles and almost as many as Nintendo’s cumulative games titles since Q2/2007.

     

    Who else has skin in the game?

    Besides Nintendo, Sony, Apple and Google, who else is making a push into mobile gaming? Before investigating, let’s first have a closer look at Sony. Sony, just like Nintendo, is also active in stationary gaming segment with the PlayStation franchise. The Sony group also has access to entertainment most notable through Sony Pictures Entertainment and Sony Music Entertainment. Furthermore, Sony recently decided to buy Ericsson’s stake in the mobile phone joint-venture Sony Ericsson and is making a push with Android to bring its gaming titles as a differentiator for its own products to the platform. And the other major suspects? Microsoft, also active in the stationary gaming segment with its Xbox franchise, is pushing to bring the Xbox experience to mobile phones with Windows Phone. Amazon has retailed software and games for years and has started to distribute software and games via direct download on its own Kindle devices but also for the Mac. On the Kindle, Amazon is relying on a forked Android version on which it leverages its eBook and other entertainment assets. And then there is Facebook, a social network that wants to be on any platform or device. Out of 800 million users, 350 million access Facebook via a mobile device. Around 50% of Facebook members play games on the desktop. With Project Spartan, Facebook is aiming to bring the desktop experience to the mobile device including a stronger focus on gaming and video.

    The competition between Apple and Google is already asymmetrical. Including the other contestants in the competitive landscape reveals Nintendo’s key weaknesses in the portable gaming market: attraction as a platform for developers in terms of ease and reach, pricing of hardware competing with operator-subsidized mobile phones and the jobs-to-be-done or value preposition. The new generation of mobile devices is standing against Nintendo’s dedicated approach. Although slowly adding features such as a browser and “app store” to its portables, Nintendo devices fall short in the variety of jobs-to-be-done compared to smartphones, let alone making a call.

    Average selling prices and financial impact

    With this market pressure one would imagine that average selling prices decreased for Nintendo portables. But for the last three fiscal years average selling prices for portables have increased, all things equal, mainly due to new product launches. Game title’s average selling prices have remained relatively flat. Note that these are wholesales prices for hardware and a mix of retail and wholesale prices for games. In 2011, for which we do not have data yet, the price of the newest portable, Nintendo 3DS, was lowered from its U.S. debut of 320 250$ in February to 170$ in July which will have a negative impact on ASP going forward.

    The effects of Nintendo’s rigid strategy and the fast changing competitive landscape are manifested in the devastating financial performance over the recent quarters with LTM sales, gross margins and EBIT margins declining starting from CQ4 2008 and even accelerating to decline after CQ3 2010.

    Furthermore, even though the company has recognized its own difficulties, Nintendo has no intention of adjusting its strategy:

    CEO Iwata on the question of whether Nintendo plans to bring its game library to other platforms:

    This is absolutely not under consideration. If we did this, Nintendo would cease to be Nintendo. Having a hardware development team in-house is a major strength. It’s the duty of management to make use of those strengths. It’s probably the correct decision in the sense that the moment we started to release games on smartphones we’d make profits. However, I believe my responsibility is not to short term profits, but to Nintendo’s mid and long term competitive strength.

    Although realized and obvious, the disruption’s invisibility is often manifested in the paralysis of the incumbent.

    Conclusion

    According to Isaacson, Steve Jobs apparently always worried who could eat Apple's lunch. The lunch of the iPod, he concluded, was ripe for mobile phones. Subsequently, Apple entered the mobile phone space. Google followed. Since then more powerful mobile phones have eaten the lunch of the dedicated gaming device. The jobs-to-be-done and their priorities in people’s life have not changed, but the tools people use to get them done have. Permanently.

    ---

    Notes:

    1. Estimated by multiplying total cumulative app downloads with September’s share of game downloads: For iOS ranging from 72-80% based on Top 150 free and paid app downloads, for Android ranging  from 38-47% respectively. This is a very crude estimation, but the gist of it is that 4% for iOS and 11% for Android game downloads as percentage of cumulative app downloads would outsell Nintendo.
  3. How many iPhones are being discarded in the US?

    Research · 83 comments

    In the recently posted US Smartphone Landscape I used comScore's data to paint a picture of the growth of smartphones in general and the shape of the mobile platforms in the US. The source was survey data measuring the installed base. If we compare the installed base sequentially, we can get the increase (or decrease) of a particular platform. Comscore reports monthly but we can also summarize the data at a quarter-by-quarter basis.

    There is another source however for the US market, at least for the iPhone: operator activations. They report iPhone activations, shown below.

    Can we use activations together with installed base data to learn something about the market? Yes, with some caveats.

    First, it should be noted that install base should account for all sorts of devices. They could be new, old or hand-me-downs or purchased used. Changes in install base would come from addition of new devices but also from devices being discarded and users leaving the platform. Activations on the other hand include units new units but also those which have been re-activated after initial sale because they were either sold or given to other users. As far as I know operators do not report "net" activations so lost users are not included.

    When the formulas are combined[1], what we get is the change in installed base is equal to Activations minus "discarded" iPhone, where "discarded" are both iPhones put aside in favor of a new iPhone or put aside in favor of another phone.

    Since we have installed base change data and we have activation data we should be thus able to derive the number of iPhones being "discarded" or put out of use every quarter as the difference between activations and change in installed base.

    That allows the following chart to be built:

    The green, dark blue and orange areas are given inputs and the light blue area representing discarded phones is derived.

    This is an interesting (new) piece of information. What it suggests is that at least in the US the discard rate, i.e. number of phones being discarded over number of new phones is about 50% (56% on average over seven quarters.)

    It's a rate I find surprising because I expected more of the phones to be re-used. But more surprising is that it leads to some surprising and possibly implausible behavior at AT&T.

    If you look at the last three quarters, you can see that Verizon activations are very nearly equal to the increase in install base. As all Verizon users are new, they are certainly not replacing iPhones, so the green bars next to the yellow bars imply that all those new users are Verizon users. But that means that all the activations through AT&T were to replace existing phones and that AT&T only added a bit more than one million iPhone users in nine months.

    In quarters prior to Verizon's launch, the AT&T discard rate was a modest 60% on average and after Verizon launch it went to 81%.

    What does it mean?

    ---

    Note:

    1. The following diagram shows the derivation of "discarded" units.

     

  4. The US smartphone landscape

    Research · 122 comments

    comScore published the latest data regarding US smartphone installed base. To summarize:

    • Penetration reached 37.4%, an increase of 2.9 million or 1.24 points of percentage.
    • Approximately 650k consumers switched from non-smart to smartphones every week during September
    • Based on trailing average of six months' growth, 50% penetration will be reached by end of September 2012, though the trend is for accelerated adoption (see chart below).

    Of the platforms available, Android reached 39 million users, RIM 16.5 million, Apple 24 million and Microsoft about 5 million. Smartphone non-consumers dropped to 147 million. Among platforms, here are the shares and total users:

    In terms of user gain/loss here is the tally:

    Android and iOS have continued to increase consumption fairly consistently while RIM has moderated user losses. Microsoft has also shown the fourth consecutive month of usage increase having increased users by 440k since May. The new Windows Phones seem to have at least stopped erosion of user base though that base is still nearly a third of RIM's.

    Overall, smartphone non-consumption continues to be the largest competitor though one which is steadily losing.

    Even though China may overtake it in the new few months, the US is the largest smartphone market and it's a good leading indicator of the way the industry in evolving. It's also being measured by multiple observers[1] and we thus have a better chance at understanding the rate at which change is happening.

    ---

    Note:

    1. Nielsen reports that 43% of the phones in use in the US now are smartphones in the US with Ages 25 to 34 having 62% penetration.

     

  5. Revolutionary User Interfaces

    Research · 226 comments

    A few years ago, around the middle of the last decade, the mobile phone market was characterized by the rivalry between a few established vendors. These were Nokia, Samsung, LG, Motorola and Sony Ericsson. These incumbent companies had a broad portfolio of devices including smartphones and feature phones and basic phones. Many also sold networking equipment and were deeply engaged with their customers, network operators.

    There was also a set of entrants who offered only smartphones.  They were quirky. HTC was a a prominent "ODM" or original design manufacturer who built phones for companies who added their brands and sold and supported the product. HTC made phones and PDAs for operator brands and for some large PC companies. It also began to sell phones under its own brand. RIM was also offering products that had evolved from pagers into email appliances with added voice capabilities. But RIM's products were not very good as phones. Voice was so poorly integrated that many people carried both a BlackBerry and a voice phone. Then there was Palm with something called a Treo which promised many things but did not quite deliver.

    In 2007 something happened which changed the industry. It took a few years to even realize it was happening but by the time it was obvious, it had changed to such a degree that huge companies found themselves in financial distress. This chart illustrates the effect.

    In a few short years the rivalry between incumbent handset makers has evolved into a rivalry between mobile platforms where the incumbents were caught in an increasingly unprofitable role of hardware integrators. Motorola is now being absorbed by a search company. Sony Ericsson is being absorbed into a consumer electronics company. Nokia is going through a potentially existential crisis and even abandoned its platform. Acquisition talk surrounds LG's phone efforts. Samsung is prosperous but sill at the mercy of its software suppliers. Even the entrants are starting to feel beleaguered. RIM, the oldest pure play smartphone company is trading below book value and has regressed in value to 2004 levels. Palm evaporated. A view into the changes is the rankings of the companies in terms of volumes, sales and profit as shown below.

    How did large, powerful, smart companies let this happen?

    It happened despite having a clear, front row view of the transition of the industry from mobile voice to mobile computing. The shift in the basis of competition from "connecting people" to "connecting people to data" ended up being a classic disruptive trap. Many will argue that it was the failing of individual managers. Perhaps, but how did they conspire to fail simultaneously?

    When you see disruption happening, it's natural to seek out a cause, a pivotal magical "force" or event that enabled the weak to humble the strong--the proverbial sling that enabled David to defeat Goliath.

    My hypothesis is that The Primary Cause for the shift of profits from Incumbents to Entrants has been the disruptive impact of a new input method. I illustrated this with the help of the January 2007 slide presented by Steve Jobs at the launch of iPhone.

    Screen-Shot-2011-11-03-at-11-3-10.45.20-AM

    Each new input method led to not just a disruption but new platforms and new business models. Each new "sling" victimized a set of historic companies. Mainframe and minicomputers, consumer electronics giants and now telecoms.

    Just like David's sling, these technologies are not powerful in and of themselves, but rather, the way they are used makes them unpredictably sinister. The context of using capacitive touch on a handheld device rather than on a table-top makes it disruptive. Coupling it with high-speed mobile networks and powerful but efficient microprocessors made it into a force.

    That is now ancient history. The consequences and repercussions are still being felt and weighed, but the smart money should be focusing on the next shift. From the time frame in the diagram above, it's clear that the cycle time between "Revolutionary User Interfaces" is shrinking. It's been five years since multi-touch. Is the next "RUI" already here? Is Siri the next RUI?

    There are many things going for it:

    1. It's not good enough
    2. There are many smart people who are disappointed by it
    3. Competitors are dismissive
    4. It does not need a traditional, expensive smartphone to run but it uses a combination of local and cloud computing to solve the user's problem.
    5. It is, in a word, asymmetric.

    My disruptive hypothesis for Siri is that it shifts the competition from platforms positioned on a device to a "coupled" super-platform dependent on broadband and infrastructural computing.

    Just after collecting enough data and observing patterns in it that give us clarity, It looks like things are about to change all over again.

     

  6. The Mobile Phone Landscape

    Research · 19 comments

    I collected all the data available so far and created a new graph that illustrates the complete market evolution over a three year period.

    I chose a particular color scheme where shades of blue represent non-smart devices (think blue ocean), shades of brown are smartphones with licensed operating systems (Android for the time frame above) and shades of green as proprietary operating system smartphones. Multiple vendors are shown and those which sell both smart- and non-smart phones are shown twice. Note that the legend shows the vendors in the same order as the stacked areas.

    There are several observations that are easy to make from this type of view:

    1. The smartphone market is growing rapidly, not surprisingly. However, the overall market is also growing. Smartphones as a percent of total units sold is at around 31%, up from 14% in Q3 2008. Smartphone units however have tripled in the same time frame (from 40 million to about 120 million). This means that almost all of the market's growth has been smartphones with non-smart units barely increasing from 258 million to 272 million over a three year span.
    2. Non-smart phones are far more seasonal than smartphones. As smartphones increase in share, seasonality should match that of the other phone types.
    3. The number of branded smartphone vendors has increased significantly with "others" becoming a small part of the total. In contrast, the opposite effect is taking place in the non-smart market. Non-smart phone shipments have concentrated in two main brands and a large set of "others". This bi-polar industry structure points to where the value is migrating and hence where rivalry is increasing. We can use these shifts as indicators of industry maturity.
    4. The opportunity for smartphone growth remains in the 70% un-penetrated blue area. However there is evidence that smartphone "switchers" are increasing with a noticeable decline in Nokia/Symbian and RIM. Apple's decline in Q3 is likely to be reversed in Q4 but Apple's share of all phones remains under 5%-- a five-fold increase in share from 2008 but a sign of how much is left to be done.
    5. As Nokia shifts its Symbian portfolio to a licensed Windows Phone model the licensed cohort will tip over into an "all but two are licensees" line-up. This should be particularly worrisome as value is shifting to software and services and "super-platforms". But before the disruption is complete, there are still some cards to play. Samsung and Nokia have vast non-smart volumes to convert and it's unclear if they will do it with Android and Windows vs. layering their own proprietary Bada and future Nokia Linux platforms.

    In the next few weeks I'll publish details of all the measures of the market but this first "landscape" view gives a good initial perspective. In the mean-time the data is accessible from the Asymco "cloud" here.

  7. Estimating Samsung's smartphone mix

    Research · 57 comments

    Samsung no longer reports mobile phone shipments. The company's phone market performance reporting is limited to the following:

    Shipment : High-20%↑YoY (low-20%↑QoQ)

    ASP : Slight increase QoQ

    As the company did not report volumes or ASP last quarter either, the QoQ (Quarter on Quarter) growth estimates are almost useless. The only fragment that might be useful is the "High-20% YoY" given that they did publish units for Q3 2010: 71.4 million. This leaves the question of what "High-20%" means. Here are some ranges and what the result would be:

    • 92.1 million assuming 29% YoY growth
    • 91.4 million assuming 28%
    • 90.1 million assuming 27%

    The "best guess" might be 91.4 million.

    As the company also provides revenue for its mobile division (14.42 trillion Won) we can therefore estimate the average selling price: $142. Is this a slight increase? By a similar approach, last quarter's ASP was $139, and assuming exchange rates did not vary widely, this increase is small enough to be called "slight".

    We also have a figure for the operating margin for the entire Telecom group (16.9%) which gives an operating profit of $2.2 billion.

    The last piece of the puzzle is the number of smartphones Samsung shipped. Samsung said smartphones grew "more than 300%" year over year. That would imply 31.4 million. One estimate is from Strategy Analytics that suggests 27.8 but it's coupled to an overall volume estimate of 88 million (well below the 91.4 million estimated above). The Wall Street Journal published an estimate of 28 million.

    I have no idea how to narrow down this estimate, but if we go with the one that claims the highest precision (27.8 million) we get an estimate of about 30.4% of Samsung's volumes being smartphones (what I call the "smartphone mix"). That is an interesting basis for comparing Samsung's smartphone business to other companies' smartphones. I prepared a graph showing how pricing is affected by the increasing mix of smartphones in vendor portfolios.

    What the graph shows is the movement of prices as companies have increased their smartphone mix since Q1 2009. For example Sony Ericsson moved from 31% smartphones to 80% smartphones in about a year. Their ASP increased from $184 to $231. Some companies have not changed their mix. Apple, HTC and RIM have maintained 100% smartphones in their portfolios so their pricing has been consistently high ($650, $354 and $357 over last 12 months, respectively). Conversely, Nokia has struggled with its smartphone portfolio and as a result its pricing has remained stubbornly clustered below $100.

    But the most interesting companies to watch are Samsung, Sony Ericsson and Motorola. You can see how their "vectors" or price migration point toward the sweet spot where HTC and RIM reside. Ideally, they would be very much better off with pricing in the $300 range.

    Samsung is moving quite rapidly toward the sweet spot but the slope is not as steep as the others. That's may be because SE and Motorola have much smaller volumes but it's still an open question why, with an estimated 30% mix of smartphones, the pricing remains $60 lower than when Motorola was at the same mix or $40 lower than Se.

    Some of the answer might be due to the number of "low end" smartphones (Bada?) that Samsung is selling or maybe their non-smartphone pricing is trending down a lot more rapidly.

    Keep in mind that if we change the assumption of the number of smartphones to a lower number (i.e. below 27 million) then the trajectory of the Samsung line in the graph would increase and may match more closely the slope of the other two vendors.

    I don't have any reason to believe that it's lower than 27 million but I don't have any reason to believe that it's above 27 million either. It's an estimate.

    If we believe it then we have to say that with a near tripling of smartphone mix (from 11% to 30.4%), the company grew its overall units by 28% and its revenue by 39% and pricing by 17%. Profits also grew by 130%.

    It would follow then that switching to a 100% smartphone mix would make a lot of sense.

  8. Assessing the Smart TV Opportunity

    Research · 83 comments

    There has been increasing chatter about a new TV being developed by Apple.

    My opinion on the subject was summarized in the post called Tele Vision. I contend that a TV cannot be smart until the content it delivers becomes smart. The logical conclusion is that the value chain needs re-integration so that the component which is not good enough (the content) can be improved along the dimensions that users value. And it cannot be improved unless the direction it needs to go into is aligned with the direction of the disruptive innovator. I won't repeat the theory here, but it suffices to say that whatever will change television will do so by re-defining the core product not just the tools we use to consume it.

    But today I wanted to address another question: how do we value the opportunity? In a back-of-the-envelope manner, can we tell if this business is big enough to try to fix.

    The answer depends a lot on the business model of the disruptive entrant. The entry could depend on software or advertising or hardware or distribution, and each would have a different valuation.

    But for the sake of calibration, I want to start with a proxy. The basic question of how many "terminals" exist to the value networks. How many units of TVs are sold and how many could a new entrant convert to a new paradigm?

    I prepared the following chart showing the world-wide TV market with a highlighted subset of so-called "smart TVs" (source TRi). The market is shown from 2010 actuals through 2014 estimates. To make it more interesting I also added similar data for two other markets. Mobile phones and PCs with their own sub-categories of smartphones and tablets as equivalent "high growth" opportunities.

    When considering the opportunity, the Smart TV volumes are small relative to either tablets or smartphones. 2011 shipments are expected to be around 25 million Smart TVs, vs. 454 million smartphones and 51 million tablets. Looking forward, it seems that even by 2014,  smart TVs will be smaller volumes relative to either (projected) smartphones or tablets.

    A reason for this is that the TV market is not that big. It barely reaches 280 million units in 2014. Having reached saturation, the rate of growth is never assumed to be greater than 5%. The growth in the Smart TV business is assumed to be much higher however, being at least 100% in 2012, though off a low base.

    But the concept of what "smart" means in this forecast is troubling. Christina Bonnington at Wired highlights many of the failings of Smart TV.

    “In most cases consumers are buying a television with Internet connectivity as insurance. In other words, they are buying them just in case they need it in the future,” says Van Baker, a vice-president at the research firm Gartner. “Less than half of Internet connected televisions actually get connected to the Internet so clearly consumers don’t yet see this capability as a must have feature.”

    There is vast under-consumption even if the devices are being purchased. This looks eerily familiar to the smartphone market before they became usable by the vast majority through the transformative touch input method.

    So this market seems to be ripe for some serious re-definition. It may not be large today because there is nothing worth buying. Absent any innovation the forecasts can only foresee more of the same. If there is a breakthrough which "cracks" this puzzle then we might indeed witness unforeseen opportunity.

  9. How many iPhones will be upgraded next year?

    Research · 70 comments

    Last week I proposed that there were two significant markets for the new iPhone: 1) the existing iPhone user base 2) smartphone "non-consumers". Today I want to dig a bit deeper into the first market to get an idea of what it amounts to.

    The following chart shows the total iPhone shipments over time with an estimate for the mix of models during the last two years.

    The way I calibrated the mix is by taking into account the statement that Tim Cook made that half of all iPhones shipped were iPhone 4. I first estimated that this past quarter (ending September) included about 22.3 million units. That makes the total iPhones to end of Sept 151.3 million. Half would be about 75 million. Therefore the red area needs to add up to that total. The remainder must therefore be the yellow, 3GS volume.

    This mix implies that the following shipments by variant (through end of Sept 2011):

    • iPhone 1: 6.1 million
    • iPhone 3G: 24.4 million
    • iPhone 3GS: 45.4 million
    • iPhone 4: 75.4 million

    I also highlighted in grey the most likely target market for upgrades during the next 12 months. What I'm assuming is that recent buyers will not be likely to upgrade but those having purchased an iPhone two years hence will probably be looking to replace it. The naive approach is to assume all the iPhones beyond a certain age will be automatically upgraded. That would give almost 70 million units. However, not all those phones are in use and many of those phones may have already been upgraded to iPhone 4s. 70 million is a theoretical maximum. We have to be more specific.

    In order to get a better figure for this I created a probability distribution (PD) which suggests the likelihood that the phones purchased in that quarter get upgraded in the next 12 months. I created two such PDs illustrated in the inset chart below:

    PD 1 is the simplest. It assumes that 90% of two year old iPhones will always be upgraded. PD 2 is a bit more nuanced where it assumes that there is a range of probabilities over a wider period, but with a peak in the 2 year old zone. These PDs are guesses but consider them starting points for debate.

    By multiplying the probability in the line chart (PD1) with the area below it (the units it covers) we get get the shaded area indicating which phones (and variant) will be upgraded next year.

    The areas not shaded are either left un-upgraded or represent phones which were already upgraded to iPhone 4's last year. The PD1 assumption yields 36 million units.

    Doing the same with PD2 yields a different upgrade set shown below:

    This assumption leads to about 36.2 million units upgraded in the next 12 months. Very similar to PD1 but approached from a different angle. Are these figures credible? I don't know. The real PD may be quite different but I think these are pretty conservative figures. They are about half of the theoretical maximum.

    Why is this Interesting?

    This is interesting because of two reasons.

    Firstly, it lets us calibrate our forecast for iPhone sales next few quarters. My own estimate stood at 140 million prior to this analysis. Is it reasonable? Remember that the target market includes non-consumption or non-iPhone, non-Smartphone users. Given the "guaranteed" market above at least 36 million, it makes the non-consumption target about 104 million. Does it sound reasonable?[1]

    Yes. Primarily because most iPhones sold during the last 12 months were sold to non-consumers. And there were 76 million of them. Apple's distribution has increased since and will continue to increase[2]. That means that Apple does not need to stretch much more than it already has to get the additional growth from un-penetrated markets. We know that this market is still measured in the billions of users. The demand is there.

    Secondly, this is interesting from a competitive point of view. When competitors like Microsoft claim that Apple left open an opportunity by not launching a new iPhone "5" they are not looking at the world through the lenses shown above. From their point of view each new phone sold must come from their installed base or non-consumption.

    But they don't have any installed bases over 2 years old looking to upgrade. There are few Galaxy users who are yearning to upgrade since they just bought their first units. There are no Windows Phone users (and no Windows Mobile users) who are ready to upgrade to Mango. Since they don't don't see the world through upgrade "lenses" they see their marginal buyer as somebody who might have bought an iPhone 5 because it was the latest and the greatest in terms of specs or novelty.

    However they cannot be hopeful that any existing iPhone buyer will switch because they know the satisfaction scores are above 90%. They also know the legendary Apple brand loyalty that keeps Mac and iPad and iPod users glued to their devices. They are also aware of the moats of iTunes, iCloud, hundreds of installed Apps and iMessage all designed to preserve Apple's customer base.

    Competitors have none of these things. They don't have upgraders, or switchers to target. They can only target non-consumers. There their odds are better but Apple's are at least as good.

    ---

    Notes:

    1. The 140 million target for next 12 months is probably well above consensus. It assumes a growth rate of 84%. I've seen a few estimates where the growth is forecast at less than 30%. If we are to believe the analysis above, the consensus begins to appear catastrophic.
    2. Apple's distribution measured as number of carriers and countries covered is still about half that of RIM and about a third that of Nokia or Samsung.
  10. Can the BlackBerry recover?

    Research · 73 comments

    The August comScore mobile survey (MobiLens) is out. It measures the penetration or consumption of various mobile products and services in the US over a three month period.

    I track the change in this data over time. Here are some highlights:

    In August about 520,000 users switched to using smartphones (from non-smart phones) as their primary phone. This is a bit down sequentially from July but about average for the period starting January 2010.

    Penetration increased by about 1 % to 36%.

    Extrapolating this growth implies 50% penetration by September 2012. However growth is accelerating slightly so that tipping point may come sooner. Separately, T-Mobile reported that 75% of its device sales during this year have been smartphones, so if this is indicative of overall US market, then by next year it may in fact be quite difficult to find any non-smart phones to buy.

    Among the smartphones, the different OSs have the following installed bases:

    The growth in both Android and iOS has been fairly constant for the last 18 months.

    Microsoft seems to be stabilizing at around 6%

    But RIM shows an alarming deterioration. The company has lost 4.3 million users in the last year and is now at about the same number of users it had in late 2009. This is in a market that has more than doubled.

    With only about 16.5 million US users and an average loss of half a million users per month, unless something drastic happens, RIM could lose its entire US user base by the end of next year.

    During the last month alone RIM lost 1.2 million users. Management insists that new devices will boost sales but here we're measuring the erosion in core users, not upgrades. It's much more likely that those 4.3 million who left BlackBerry went to other smartphones. To move from a BlackBerry to a feature phone seems very improbable to me.

    That means that BlackBerry's pain is probably iPhone or Android's gain. This sort of switch is often painful and I can only imagine that it's done with some reluctance. All the more remarkable then that RIM could not offer incentives to stay. The BlackBerry brand is fading rapidly and brand value is very hard to re-build.

    There's one more thing.

    We can see platform rivalry in the installed base chart but the bigger battle is the competition with non-consumption. The following chart shows how overall platforms are faring as they carve up the feature phone market.

    There are still 150 million Americans whose primary phone is not a smartphone. The conversion of those users is happening at a consistent pace but there are many years of growth remaining. I've often wondered if and when this pace would moderate. I suggested perhaps at 50% there would be an inflection point as the "easy money" would already have been made.

    Much of that will depend on how the product (device + service) will be priced. It's hard to get data on overall pricing. We can get some subsidized phone prices (for example now ranging from $0 to $400 for iPhone and probably similar for Android). What we don't have is an average device+service price point for the industry. That's what I would like to keep an eye on.

  11. Why is there no iPhone 5?

    Research · 243 comments

    I've been asked what will be the effect on the market of the iPhone 4S. Actually the question was what would be the effect on the market of there being no iPhone 5.

    I'd answer that the iPhone 4S is a product designed to compete for two markets: (1) half the current iPhone users who bought a phone prior to the iPhone 4 and (2) non-iPhone users, typically non-smartphone users.

    I'll describe each market briefly.

    The current iPhone users

    Tim Cook said that half of all iPhones sold to date have been iPhone 4's. That means that about 70 million iPhone 4's have been sold. Those are not a target market because of three reasons:

    1. The vast majority of those users are still paying for their iPhone 4 through the subsidy model used to sell them and to change phones today would incur a cash penalty.
    2. Customer satisfaction surveys show that they have 90%+ satisfaction rating for their iPhone 4 and we can therefore assume that they are not looking for something better
    3. Their iPhones are practically new and they still work and are upgradeable.

    The other 70 million or so iPhone users have either a 3GS or a 3G iPhone. These are a very different market for three reasons:

    1. They have already paid off their iPhones. They would not face any extra costs in switching to a new iPhone
    2. Earlier customer satisfaction surveys showed that they once had 90%+ satisfaction with their product so they are likely to stay with the brand.
    3. Their iPhones are getting old and beaten up after two years of use.

    The current non-iPhone non-smartphone users

    This market is so vast that it's practically infinite. Over 1.5 billion phones are sold each year and Apple only has about 5% share. Therefore there is a vast pool of users who probably have been interested in getting an iPhone. These potential buyers will find the iPhone 4S an attractive alternative to buying a non-smart phone. They will also notice that there is now a range of price points for various iPhone models starting as low as zero.

    Current non-iPhone smartphone users

    I'll add this market to complete the picture. This market is similar to the current iPhone 4 market because, except for Blackberry, most smartphones have been purchased in the last 12 months. This is especially true for Android phones. These owners of smartphones are unlikely to be interested in switching a phone that is "brand new" unless they have a very poor satisfaction with it. If they are not satisfied, there are many options, and iPhone is one of them. There are too many conditionals in this market and I therefore don't think it's a good target for the iPhone 4S.

    So What are the prospects for the iPhone 4S (and other iPhones)?

    The market for the new iPhones could then be summarized as follows: 70 million early generation iPhone users who are eager to upgrade (with 90% probability) plus a subset of a billion buyers of new phones next year who are looking for their first smartphone. These two markets iPhone 4S is targeting are "easy" because the competition is weak. It's either "don't upgrade my old iPhone" or "buy a dumb phone or another smartphone for almost the same price as an iPhone".

    I don't see the result for units sold being different if there was a hypothetical iPhone 5 vs. the current iPhone 4S (and 4 and 3GS as a portfolio). In fact, a "better" iPhone would not be better at winning this competitive battle because the bar is so low.

    So to answer the question in the headline: because an iPhone 5 is not needed meaning that it would over-serve the market and price itself out of contention.

    The question will be very different a year from now when most early Android buyers will be looking for a new phone and when most iPhone 4 users (all 70 million of them) will be looking for a new iPhone. That would seem like a good time to introduce a new iPhone "5".